Showing posts with label personalized learning. Show all posts
Showing posts with label personalized learning. Show all posts

Tuesday, October 20, 2009

The Promise of Games in The Public Interest

By Suzanne Seggerman
President, Co-Founder, Games for Change


Games can be used for A LOT of purposes - well beyond entertainment. And as they are a young medium, they are not often envisioned beyond their current contexts; we are all still just getting used to them. Some people though have caught on early, and are using games in almost everything they do. Here's a list I excerpted from an email I received earlier this year outlining just some of the ways this one contractor/developer is using games: (Do read through it - it will surprise you.)

Core Values, Leadership, Lessons Learned, Communication, Ethics, Drug Abuse Prevention, Alcohol Abuse Prevention, Personnel Readiness, Teamwork, Coaching and Counseling, Time Delegation, Organizational Skills, Contingency Contracting, Personal Advancement, Suicide Prevention, PTSD, Psychological Health, Adaptability, Sexual Harassment, Ethical Leadership, Family Responsibility, Cross Cultural Communications, Reasoning Under Fire, Deployment Preparation, Equipment Readiness and Maintenance, Command and Control, Support Operations, Command Supply Discipline, Development of Junior Officers, Value and Limitations of Doctrine, Force Protection, Explosive Ordnance Disposal, Wounded Warrior Transition, Anti-terrorism, Surveillance Detection,

If you read through the end of the list, you will probably be able to guess who this developer is making games for - the military. So why is the military using games for so much of what they do? Because they can. Because they have the foresight - and the means - to use this incredible technology to address all sorts of challenges they face.

So why not us? Why don't we who work in the public interest sector - the educators, NGOs, philanthropists - use games this extensively? Some of the challenges we face are just as important as those of the military - Educating our children. Raising awareness about public health concerns. Addressing poverty - These all stack up quite robustly alongside protecting our country. Yet, we are WAY behind. The public interest sector is often the last to adopt new technologies. We need to understand and use these new tools as much as they do.

So what do we do about it?

First we need a more informed public discourse about the medium. Games are not the enemy; they are not the corrupting forces of evil they are painted in most mainstream (and congressional) portraits of them. Parents, the media and our representatives in Washington need to understand games in a much broader context. Games can and should be used for a wide variety of public interest causes.

We need public funds as well. We need a dedicated resource pool for expanding the uses of digital media to address and engage the public in the core issues facing our country: poverty, educational disparities, healthcare issues, lots more. Games for Change is calling on a number of thought leaders, including the Cooney Center, to join with us to think through what we need to harness the incredible power of games and digital media to address some of the core issues our country faces. If the military gets it, why shouldn't we?

Wednesday, October 7, 2009

Connecting: Rigor and Relevance

By Paige Kuni Johnson

Past Chair, Partnership for 21st Century Skills

K-12 Education Manager, Intel Corporation







Recently, at a conference on education reform, I heard a state superintendent from one of the country’s highest performing states share a comment I found concerning. He said he believed there would be a tension between meeting more rigorous common core standards and personalizing learning for students to make schools relevant and engaging to learners.

While I have a lot of personal respect for this man, I think his comment reflects a common misperception that our country has to overcome in order for school improvement to succeed. As I sat in the conference room, looking around at a sizeable crowd of over-40-somethings, it occurred to me that educational, corporate and government leaders need to be promoting exactly the opposite message. I think the only way we will have all students meet rigorous standards is to make the learning completely personal, relevant and engaging.

At a time when an overwhelming number of students feel disconnected from school – according to a recent Time Magazine article, the national high school dropout rate currently exceeds 30 percent – we need to find a way to connect with students, to engage them and keep them in the classroom. Technology will be a critical component of this endeavor.

In this digital era, students are connected as individuals through cell phones, the internet and many participate in large virtual on social networking sites. Technology is so integrated in their lives that, according to a recent factoid, nine out of ten students no longer wear wristwatches as timepieces because they can now access the time through a plethora of other technological devices close at hand. Content is available online, critical analysis and application of content has become more important than content itself as the body of published work available online doubles seemingly overnight. If students check in online but checkout at school-, why are we not doing a better job at using these tools to motivate students in rigorous learning experiences?

Intel is investing in helping teachers become better at technology integration for learning. We offer free professional development to states and districts all over the country. We also have supported the development of technology standards for students, teachers and administrators in the US. Our most recent project is collaboration with Intel, Microsoft and Cisco on how to do a better job of assessment of 21st Century skills in students.

However, I fear that philanthropic efforts by Intel, Cisco, Microsoft, or Oracle will not have the systemic impact we seek until education leaders embrace the opportunity that technology presents in making our students more engaged, and more successful in school. If you need a reason for why that is important – check out a recent McKinsey study that said the United States’ GDP would have been 9 to 16 percent higher – that is, $1.3 to $2.3 trillion higher – in 2008 had U.S. high school graduates attained the average skills of their peers in Canada, Finland or South Korea. In our current economic situation, we can’t afford not to have an educational system where all kids succeed.